Robotic Glove

Interaction Design · Rehabilitation · UX Research

Robotic Glove Interface

Vision

Stroke survivors often struggle to access rehabilitation due to distance or limited resources. Our goal: create a motivating, interactive UI that supports their exercises through a robotic glove.

Duration

4 months

Tools

Adobe After Effects / Animate / Illustrator / XD · IbisPaint X · Miro · Notion

Collaboration

This project was developed in collaboration with Ph.D. Candidate Horace Yen (Queensland University of Technology), students from York University, and the Technische Hochschule Ingolstadt.

Problem Statement

Integrating a robotic glove into a rehabilitation app required the creation of a seamless and motivating experience. The real challenge lay in designing an interface that responds naturally to the user’s movements, translating complex data into encouragement.

Research

Through discussions with Dr. Dabitz, we identified the key activities that patients need to perform in order to recover fine motor control. Our findings emphasised personalisation, which involves adapting exercises to individual abilities and monitoring progress continuously.

Analysis

We developed three personas to represent the user groups, such as a 50-year-old gardener and a 70-year-old cook. Each persona had unique motivations and pain points. We added a doctor persona to act as a guide and motivator, helping to bridge the gap between patients and their therapy progress.

Design

Using Miro, our team mapped out the flow of screens and functions. We started with sketches and paper prototypes, iterating the layout and interaction patterns from an early stage.

Paper prototype 1 Paper prototype 2 Wireframe draft

Wireframe

The digital wireframe, created using Adobe XD, simulated navigation through the entire app. This served as a test bed for information flow and interactive feedback before the final design was created.

Screendesign

We created the wireframe in Adobe Illustrator, incorporating icons, colour and text. To illustrate how users would interact with the glove, I created a detailed usage diagram based on Horace Yen’s research.

Storyboard

In preparation for our short film, I created a storyboard using ibisPaint X, which served as a visual guide for motion planning and timing.

Storyboard 2 Storyboard 1

Movie

We created an animation of the concept using Adobe Animate and edited it in After Effects. The final three-minute video presented the complete user journey, from exercise setup to glove interaction.